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#ifndef DBAUI_QUERYTABWINUNDOACT_HXX
#define DBAUI_QUERYTABWINUNDOACT_HXX

#ifndef DBAUI_QUERYDESIGNUNDOACTION_HXX
#include "QueryDesignUndoAction.hxx"
#endif
#ifndef INCLUDED_VECTOR
#define INCLUDED_VECTOR
#include <vector>
#endif // INCLUDED_VECTOR

#include <algorithm>

namespace dbaui
{
	// ================================================================================================
	// OQueryTabWinUndoAct - Undo-Basisklasse fuer alles, was mit Einfuegen/Entfernen von TabWIns zu tun hat zu tun hat

	class OQueryTableWindow;
	class OTableConnection;
	class OQueryTableView;
	class OQueryTabWinUndoAct : public OQueryDesignUndoAction
	{
	protected:
		::std::vector<OTableConnection*> m_vTableConnection;
		OQueryTableWindow*				 m_pTabWin;
		BOOL							 m_bOwnerOfObjects;
			// bin ich alleiniger Eigentuemer der verwalteten Objekte ? (aendert sich mit jedem Redo oder Undo)

	public:
		OQueryTabWinUndoAct(OQueryTableView* pOwner, USHORT nCommentID);
		virtual ~OQueryTabWinUndoAct();

		void SetOwnership(BOOL bTakeIt) { m_bOwnerOfObjects = bTakeIt; }


		virtual void Undo() = 0;
		virtual void Redo() = 0;

		// Zugriff auf das TabWin
		void SetTabWin(OQueryTableWindow* pTW) { m_pTabWin = pTW; }
			// anschliessend sollte das SetOwnership aufgerufen werden

		// Zugriff auf die verwalteten Connections
		USHORT	ConnCount() { return (USHORT)m_vTableConnection.size(); }

		::std::vector<OTableConnection*>*		GetTabConnList() { return &m_vTableConnection; }

		void InsertConnection( OTableConnection* pConnection ) { m_vTableConnection.push_back(pConnection); }
		void RemoveConnection( OTableConnection* pConnection ) 
		{ 
			m_vTableConnection.erase(::std::remove(m_vTableConnection.begin(),m_vTableConnection.end(),pConnection),m_vTableConnection.end());
		}
	};

	
}
#endif // DBAUI_QUERYTABWINUNDOACT_HXX



